//go:build e2e_testing // +build e2e_testing package nebula import ( "net" "github.com/google/gopacket" "github.com/google/gopacket/layers" "github.com/slackhq/nebula/header" "github.com/slackhq/nebula/iputil" "github.com/slackhq/nebula/overlay" "github.com/slackhq/nebula/udp" ) // WaitForTypeByIndex will pipe all messages from this control device into the pipeTo control device // returning after a message matching the criteria has been piped func (c *Control) WaitForType(msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) { h := &header.H{} for { p := c.f.outside.Get(true) if err := h.Parse(p.Data); err != nil { panic(err) } pipeTo.InjectUDPPacket(p) if h.Type == msgType && h.Subtype == subType { return } } } // WaitForTypeByIndex is similar to WaitForType except it adds an index check // Useful if you have many nodes communicating and want to wait to find a specific nodes packet func (c *Control) WaitForTypeByIndex(toIndex uint32, msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) { h := &header.H{} for { p := c.f.outside.Get(true) if err := h.Parse(p.Data); err != nil { panic(err) } pipeTo.InjectUDPPacket(p) if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType { return } } } // InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp // This is necessary if you did not configure static hosts or are not running a lighthouse func (c *Control) InjectLightHouseAddr(vpnIp net.IP, toAddr *net.UDPAddr) { c.f.lightHouse.Lock() remoteList := c.f.lightHouse.unlockedGetRemoteList(iputil.Ip2VpnIp(vpnIp)) remoteList.Lock() defer remoteList.Unlock() c.f.lightHouse.Unlock() iVpnIp := iputil.Ip2VpnIp(vpnIp) if v4 := toAddr.IP.To4(); v4 != nil { remoteList.unlockedPrependV4(iVpnIp, NewIp4AndPort(v4, uint32(toAddr.Port))) } else { remoteList.unlockedPrependV6(iVpnIp, NewIp6AndPort(toAddr.IP, uint32(toAddr.Port))) } } // GetFromTun will pull a packet off the tun side of nebula func (c *Control) GetFromTun(block bool) []byte { return c.f.inside.(*overlay.TestTun).Get(block) } // GetFromUDP will pull a udp packet off the udp side of nebula func (c *Control) GetFromUDP(block bool) *udp.Packet { return c.f.outside.Get(block) } func (c *Control) GetUDPTxChan() <-chan *udp.Packet { return c.f.outside.TxPackets } func (c *Control) GetTunTxChan() <-chan []byte { return c.f.inside.(*overlay.TestTun).TxPackets } // InjectUDPPacket will inject a packet into the udp side of nebula func (c *Control) InjectUDPPacket(p *udp.Packet) { c.f.outside.Send(p) } // InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocol func (c *Control) InjectTunUDPPacket(toIp net.IP, toPort uint16, fromPort uint16, data []byte) { ip := layers.IPv4{ Version: 4, TTL: 64, Protocol: layers.IPProtocolUDP, SrcIP: c.f.inside.Cidr().IP, DstIP: toIp, } udp := layers.UDP{ SrcPort: layers.UDPPort(fromPort), DstPort: layers.UDPPort(toPort), } err := udp.SetNetworkLayerForChecksum(&ip) if err != nil { panic(err) } buffer := gopacket.NewSerializeBuffer() opt := gopacket.SerializeOptions{ ComputeChecksums: true, FixLengths: true, } err = gopacket.SerializeLayers(buffer, opt, &ip, &udp, gopacket.Payload(data)) if err != nil { panic(err) } c.f.inside.(*overlay.TestTun).Send(buffer.Bytes()) } func (c *Control) GetUDPAddr() string { return c.f.outside.Addr.String() } func (c *Control) KillPendingTunnel(vpnIp net.IP) bool { hostinfo, ok := c.f.handshakeManager.pendingHostMap.Hosts[iputil.Ip2VpnIp(vpnIp)] if !ok { return false } c.f.handshakeManager.pendingHostMap.DeleteHostInfo(hostinfo) return true }