package nebula import ( "sync/atomic" "github.com/flynn/noise" "github.com/sirupsen/logrus" ) func (f *Interface) consumeInsidePacket(packet []byte, fwPacket *FirewallPacket, nb, out []byte) { err := newPacket(packet, false, fwPacket) if err != nil { l.WithField("packet", packet).Debugf("Error while validating outbound packet: %s", err) return } // Ignore local broadcast packets if f.dropLocalBroadcast && fwPacket.RemoteIP == f.localBroadcast { return } // Ignore broadcast packets if f.dropMulticast && isMulticast(fwPacket.RemoteIP) { return } hostinfo := f.getOrHandshake(fwPacket.RemoteIP) ci := hostinfo.ConnectionState if ci.ready == false { // Because we might be sending stored packets, lock here to stop new things going to // the packet queue. ci.queueLock.Lock() if !ci.ready { hostinfo.cachePacket(message, 0, packet, f.sendMessageNow) ci.queueLock.Unlock() return } ci.queueLock.Unlock() } if !f.firewall.Drop(packet, *fwPacket, false, hostinfo, trustedCAs) { f.send(message, 0, ci, hostinfo, hostinfo.remote, packet, nb, out) if f.lightHouse != nil && *ci.messageCounter%5000 == 0 { f.lightHouse.Query(fwPacket.RemoteIP, f) } } else if l.Level >= logrus.DebugLevel { l.WithField("vpnIp", IntIp(hostinfo.hostId)).WithField("fwPacket", fwPacket). Debugln("dropping outbound packet") } } func (f *Interface) getOrHandshake(vpnIp uint32) *HostInfo { if f.hostMap.vpnCIDR.Contains(int2ip(vpnIp)) == false { vpnIp = f.hostMap.queryUnsafeRoute(vpnIp) } hostinfo, err := f.hostMap.PromoteBestQueryVpnIP(vpnIp, f) //if err != nil || hostinfo.ConnectionState == nil { if err != nil { hostinfo, err = f.handshakeManager.pendingHostMap.QueryVpnIP(vpnIp) if err != nil { hostinfo = f.handshakeManager.AddVpnIP(vpnIp) } } ci := hostinfo.ConnectionState if ci != nil && ci.eKey != nil && ci.ready { return hostinfo } if ci == nil { // if we don't have a connection state, then send a handshake initiation ci = f.newConnectionState(true, noise.HandshakeIX, []byte{}, 0) // FIXME: Maybe make XX selectable, but probably not since psk makes it nearly pointless for us. //ci = f.newConnectionState(true, noise.HandshakeXX, []byte{}, 0) hostinfo.ConnectionState = ci } else if ci.eKey == nil { // if we don't have any state at all, create it } // If we have already created the handshake packet, we don't want to call the function at all. if !hostinfo.HandshakeReady { ixHandshakeStage0(f, vpnIp, hostinfo) // FIXME: Maybe make XX selectable, but probably not since psk makes it nearly pointless for us. //xx_handshakeStage0(f, ip, hostinfo) } return hostinfo } func (f *Interface) sendMessageNow(t NebulaMessageType, st NebulaMessageSubType, hostInfo *HostInfo, p, nb, out []byte) { fp := &FirewallPacket{} err := newPacket(p, false, fp) if err != nil { l.Warnf("error while parsing outgoing packet for firewall check; %v", err) return } // check if packet is in outbound fw rules if f.firewall.Drop(p, *fp, false, hostInfo, trustedCAs) { l.WithField("fwPacket", fp).Debugln("dropping cached packet") return } f.send(message, st, hostInfo.ConnectionState, hostInfo, hostInfo.remote, p, nb, out) if f.lightHouse != nil && *hostInfo.ConnectionState.messageCounter%5000 == 0 { f.lightHouse.Query(fp.RemoteIP, f) } } // SendMessageToVpnIp handles real ip:port lookup and sends to the current best known address for vpnIp func (f *Interface) SendMessageToVpnIp(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte) { hostInfo := f.getOrHandshake(vpnIp) if !hostInfo.ConnectionState.ready { // Because we might be sending stored packets, lock here to stop new things going to // the packet queue. hostInfo.ConnectionState.queueLock.Lock() if !hostInfo.ConnectionState.ready { hostInfo.cachePacket(t, st, p, f.sendMessageToVpnIp) hostInfo.ConnectionState.queueLock.Unlock() return } hostInfo.ConnectionState.queueLock.Unlock() } f.sendMessageToVpnIp(t, st, hostInfo, p, nb, out) return } func (f *Interface) sendMessageToVpnIp(t NebulaMessageType, st NebulaMessageSubType, hostInfo *HostInfo, p, nb, out []byte) { f.send(t, st, hostInfo.ConnectionState, hostInfo, hostInfo.remote, p, nb, out) } // SendMessageToAll handles real ip:port lookup and sends to all known addresses for vpnIp func (f *Interface) SendMessageToAll(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte) { hostInfo := f.getOrHandshake(vpnIp) if hostInfo.ConnectionState.ready == false { // Because we might be sending stored packets, lock here to stop new things going to // the packet queue. hostInfo.ConnectionState.queueLock.Lock() if !hostInfo.ConnectionState.ready { hostInfo.cachePacket(t, st, p, f.sendMessageToAll) hostInfo.ConnectionState.queueLock.Unlock() return } hostInfo.ConnectionState.queueLock.Unlock() } f.sendMessageToAll(t, st, hostInfo, p, nb, out) return } func (f *Interface) sendMessageToAll(t NebulaMessageType, st NebulaMessageSubType, hostInfo *HostInfo, p, nb, b []byte) { for _, r := range hostInfo.RemoteUDPAddrs() { f.send(t, st, hostInfo.ConnectionState, hostInfo, r, p, nb, b) } } func (f *Interface) send(t NebulaMessageType, st NebulaMessageSubType, ci *ConnectionState, hostinfo *HostInfo, remote *udpAddr, p, nb, out []byte) { if ci.eKey == nil { //TODO: log warning return } var err error //TODO: enable if we do more than 1 tun queue //ci.writeLock.Lock() c := atomic.AddUint64(ci.messageCounter, 1) //l.WithField("trace", string(debug.Stack())).Error("out Header ", &Header{Version, t, st, 0, hostinfo.remoteIndexId, c}, p) out = HeaderEncode(out, Version, uint8(t), uint8(st), hostinfo.remoteIndexId, c) f.connectionManager.Out(hostinfo.hostId) out, err = ci.eKey.EncryptDanger(out, out, p, c, nb) //TODO: see above note on lock //ci.writeLock.Unlock() if err != nil { l.WithError(err).WithField("vpnIp", IntIp(hostinfo.hostId)). WithField("udpAddr", remote).WithField("counter", c). WithField("attemptedCounter", ci.messageCounter). Error("Failed to encrypt outgoing packet") return } err = f.outside.WriteTo(out, remote) if err != nil { l.WithError(err).WithField("vpnIp", IntIp(hostinfo.hostId)). WithField("udpAddr", remote).Error("Failed to write outgoing packet") } } func isMulticast(ip uint32) bool { // Class D multicast if (((ip >> 24) & 0xff) & 0xf0) == 0xe0 { return true } return false }