//go:build (!linux || android) && !e2e_testing // +build !linux android // +build !e2e_testing // udp_generic implements the nebula UDP interface in pure Go stdlib. This // means it can be used on platforms like Darwin and Windows. package udp import ( "context" "fmt" "net" "github.com/sirupsen/logrus" "github.com/slackhq/nebula/config" "github.com/slackhq/nebula/firewall" "github.com/slackhq/nebula/header" ) type Conn struct { *net.UDPConn l *logrus.Logger } func NewListener(l *logrus.Logger, ip string, port int, multi bool, batch int) (*Conn, error) { lc := NewListenConfig(multi) pc, err := lc.ListenPacket(context.TODO(), "udp", fmt.Sprintf("%s:%d", ip, port)) if err != nil { return nil, err } if uc, ok := pc.(*net.UDPConn); ok { return &Conn{UDPConn: uc, l: l}, nil } return nil, fmt.Errorf("Unexpected PacketConn: %T %#v", pc, pc) } func (uc *Conn) WriteTo(b []byte, addr *Addr) error { _, err := uc.UDPConn.WriteToUDP(b, &net.UDPAddr{IP: addr.IP, Port: int(addr.Port)}) return err } func (uc *Conn) LocalAddr() (*Addr, error) { a := uc.UDPConn.LocalAddr() switch v := a.(type) { case *net.UDPAddr: addr := &Addr{IP: make([]byte, len(v.IP))} copy(addr.IP, v.IP) addr.Port = uint16(v.Port) return addr, nil default: return nil, fmt.Errorf("LocalAddr returned: %#v", a) } } func (u *Conn) ReloadConfig(c *config.C) { // TODO } func NewUDPStatsEmitter(udpConns []*Conn) func() { // No UDP stats for non-linux return func() {} } type rawMessage struct { Len uint32 } func (u *Conn) ListenOut(r EncReader, lhf LightHouseHandlerFunc, cache *firewall.ConntrackCacheTicker, q int) { plaintext := make([]byte, MTU) buffer := make([]byte, MTU) h := &header.H{} fwPacket := &firewall.Packet{} udpAddr := &Addr{IP: make([]byte, 16)} nb := make([]byte, 12, 12) for { // Just read one packet at a time n, rua, err := u.ReadFromUDP(buffer) if err != nil { u.l.WithError(err).Error("Failed to read packets") continue } udpAddr.IP = rua.IP udpAddr.Port = uint16(rua.Port) r(udpAddr, plaintext[:0], buffer[:n], h, fwPacket, lhf, nb, q, cache.Get(u.l)) } }