nebula/control.go

219 lines
5.8 KiB
Go

package nebula
import (
"context"
"net"
"os"
"os/signal"
"sync/atomic"
"syscall"
"github.com/sirupsen/logrus"
"github.com/slackhq/nebula/cert"
"github.com/slackhq/nebula/header"
"github.com/slackhq/nebula/iputil"
"github.com/slackhq/nebula/udp"
)
// Every interaction here needs to take extra care to copy memory and not return or use arguments "as is" when touching
// core. This means copying IP objects, slices, de-referencing pointers and taking the actual value, etc
type Control struct {
f *Interface
l *logrus.Logger
cancel context.CancelFunc
sshStart func()
statsStart func()
dnsStart func()
}
type ControlHostInfo struct {
VpnIp net.IP `json:"vpnIp"`
LocalIndex uint32 `json:"localIndex"`
RemoteIndex uint32 `json:"remoteIndex"`
RemoteAddrs []*udp.Addr `json:"remoteAddrs"`
CachedPackets int `json:"cachedPackets"`
Cert *cert.NebulaCertificate `json:"cert"`
MessageCounter uint64 `json:"messageCounter"`
CurrentRemote *udp.Addr `json:"currentRemote"`
}
// Start actually runs nebula, this is a nonblocking call. To block use Control.ShutdownBlock()
func (c *Control) Start() {
// Activate the interface
c.f.activate()
// Call all the delayed funcs that waited patiently for the interface to be created.
if c.sshStart != nil {
go c.sshStart()
}
if c.statsStart != nil {
go c.statsStart()
}
if c.dnsStart != nil {
go c.dnsStart()
}
// Start reading packets.
c.f.run()
}
// Stop signals nebula to shutdown, returns after the shutdown is complete
func (c *Control) Stop() {
//TODO: stop tun and udp routines, the lock on hostMap effectively does that though
c.CloseAllTunnels(false)
if err := c.f.Close(); err != nil {
c.l.WithError(err).Error("Close interface failed")
}
c.cancel()
c.l.Info("Goodbye")
}
// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
func (c *Control) ShutdownBlock() {
sigChan := make(chan os.Signal)
signal.Notify(sigChan, syscall.SIGTERM)
signal.Notify(sigChan, syscall.SIGINT)
rawSig := <-sigChan
sig := rawSig.String()
c.l.WithField("signal", sig).Info("Caught signal, shutting down")
c.Stop()
}
// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change
func (c *Control) RebindUDPServer() {
_ = c.f.outside.Rebind()
// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0
c.f.lightHouse.SendUpdate(c.f)
// Let the main interface know that we rebound so that underlying tunnels know to trigger punches from their remotes
c.f.rebindCount++
}
// ListHostmap returns details about the actual or pending (handshaking) hostmap
func (c *Control) ListHostmap(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMap(c.f.handshakeManager.pendingHostMap)
} else {
return listHostMap(c.f.hostMap)
}
}
// GetHostInfoByVpnIp returns a single tunnels hostInfo, or nil if not found
func (c *Control) GetHostInfoByVpnIp(vpnIp iputil.VpnIp, pending bool) *ControlHostInfo {
var hm *HostMap
if pending {
hm = c.f.handshakeManager.pendingHostMap
} else {
hm = c.f.hostMap
}
h, err := hm.QueryVpnIp(vpnIp)
if err != nil {
return nil
}
ch := copyHostInfo(h, c.f.hostMap.preferredRanges)
return &ch
}
// SetRemoteForTunnel forces a tunnel to use a specific remote
func (c *Control) SetRemoteForTunnel(vpnIp iputil.VpnIp, addr udp.Addr) *ControlHostInfo {
hostInfo, err := c.f.hostMap.QueryVpnIp(vpnIp)
if err != nil {
return nil
}
hostInfo.SetRemote(addr.Copy())
ch := copyHostInfo(hostInfo, c.f.hostMap.preferredRanges)
return &ch
}
// CloseTunnel closes a fully established tunnel. If localOnly is false it will notify the remote end as well.
func (c *Control) CloseTunnel(vpnIp iputil.VpnIp, localOnly bool) bool {
hostInfo, err := c.f.hostMap.QueryVpnIp(vpnIp)
if err != nil {
return false
}
if !localOnly {
c.f.send(
header.CloseTunnel,
0,
hostInfo.ConnectionState,
hostInfo,
hostInfo.remote,
[]byte{},
make([]byte, 12, 12),
make([]byte, mtu),
)
}
c.f.closeTunnel(hostInfo, false)
return true
}
// CloseAllTunnels is just like CloseTunnel except it goes through and shuts them all down, optionally you can avoid shutting down lighthouse tunnels
// the int returned is a count of tunnels closed
func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
//TODO: this is probably better as a function in ConnectionManager or HostMap directly
c.f.hostMap.Lock()
for _, h := range c.f.hostMap.Hosts {
if excludeLighthouses {
if _, ok := c.f.lightHouse.lighthouses[h.vpnIp]; ok {
continue
}
}
if h.ConnectionState.ready {
c.f.send(header.CloseTunnel, 0, h.ConnectionState, h, h.remote, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
c.f.closeTunnel(h, true)
c.l.WithField("vpnIp", h.vpnIp).WithField("udpAddr", h.remote).
Debug("Sending close tunnel message")
closed++
}
}
c.f.hostMap.Unlock()
return
}
func copyHostInfo(h *HostInfo, preferredRanges []*net.IPNet) ControlHostInfo {
chi := ControlHostInfo{
VpnIp: h.vpnIp.ToIP(),
LocalIndex: h.localIndexId,
RemoteIndex: h.remoteIndexId,
RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
CachedPackets: len(h.packetStore),
}
if h.ConnectionState != nil {
chi.MessageCounter = atomic.LoadUint64(&h.ConnectionState.atomicMessageCounter)
}
if c := h.GetCert(); c != nil {
chi.Cert = c.Copy()
}
if h.remote != nil {
chi.CurrentRemote = h.remote.Copy()
}
return chi
}
func listHostMap(hm *HostMap) []ControlHostInfo {
hm.RLock()
hosts := make([]ControlHostInfo, len(hm.Hosts))
i := 0
for _, v := range hm.Hosts {
hosts[i] = copyHostInfo(v, hm.preferredRanges)
i++
}
hm.RUnlock()
return hosts
}