terraform/states/statemgr/filesystem.go

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package statemgr
import (
"bytes"
"encoding/json"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"sync"
"time"
multierror "github.com/hashicorp/go-multierror"
"github.com/hashicorp/terraform/states"
"github.com/hashicorp/terraform/states/statefile"
)
// Filesystem is a full state manager that uses a file in the local filesystem
// for persistent storage.
//
// The transient storage for Filesystem is always in-memory.
type Filesystem struct {
mu sync.Mutex
// path is the location where a file will be created or replaced for
// each persistent snapshot.
path string
// readPath is read by RefreshState instead of "path" until the first
// call to PersistState, after which it is ignored.
//
// The file at readPath must never be written to by this manager.
readPath string
// the file handle corresponding to PathOut
stateFileOut *os.File
// While the stateFileOut will correspond to the lock directly,
// store and check the lock ID to maintain a strict state.Locker
// implementation.
lockID string
// created is set to true if stateFileOut didn't exist before we created it.
// This is mostly so we can clean up emtpy files during tests, but doesn't
// hurt to remove file we never wrote to.
created bool
file *statefile.File
readFile *statefile.File
written bool
}
var (
_ Full = (*Filesystem)(nil)
_ PersistentMeta = (*Filesystem)(nil)
)
// NewFilesystem creates a filesystem-based state manager that reads and writes
// state snapshots at the given filesystem path.
//
// This is equivalent to calling NewFileSystemBetweenPaths with statePath as
// both of the path arguments.
func NewFilesystem(statePath string) *Filesystem {
return &Filesystem{
path: statePath,
readPath: statePath,
}
}
// NewFilesystemBetweenPaths creates a filesystem-based state manager that
// reads an initial snapshot from readPath and then writes all new snapshots to
// writePath.
func NewFilesystemBetweenPaths(readPath, writePath string) *Filesystem {
return &Filesystem{
path: writePath,
readPath: readPath,
}
}
// State is an implementation of Reader.
func (s *Filesystem) State() *states.State {
defer s.mutex()()
if s.file == nil {
return nil
}
return s.file.DeepCopy().State
}
// WriteState is an incorrect implementation of Writer that actually also
// persists.
// WriteState for LocalState always persists the state as well.
//
// StateWriter impl.
func (s *Filesystem) WriteState(state *states.State) error {
// TODO: this should use a more robust method of writing state, by first
// writing to a temp file on the same filesystem, and renaming the file over
// the original.
defer s.mutex()()
if s.stateFileOut == nil {
if err := s.createStateFiles(); err != nil {
return nil
}
}
defer s.stateFileOut.Sync()
s.file = s.file.DeepCopy()
s.file.State = state.DeepCopy()
if _, err := s.stateFileOut.Seek(0, os.SEEK_SET); err != nil {
return err
}
if err := s.stateFileOut.Truncate(0); err != nil {
return err
}
if state == nil {
// if we have no state, don't write anything else.
return nil
}
if !statefile.StatesMarshalEqual(s.file.State, s.readFile.State) {
s.file.Serial++
}
if err := statefile.Write(s.file, s.stateFileOut); err != nil {
return err
}
s.written = true
return nil
}
// PersistState is an implementation of Persister that does nothing because
// this type's Writer implementation does its own persistence.
func (s *Filesystem) PersistState() error {
return nil
}
// RefreshState is an implementation of Refresher.
func (s *Filesystem) RefreshState() error {
defer s.mutex()()
var reader io.Reader
// The s.readPath file is only OK to read if we have not written any state out
// (in which case the same state needs to be read in), and no state output file
// has been opened (possibly via a lock) or the input path is different
// than the output path.
// This is important for Windows, as if the input file is the same as the
// output file, and the output file has been locked already, we can't open
// the file again.
if !s.written && (s.stateFileOut == nil || s.readPath != s.path) {
// we haven't written a state file yet, so load from readPath
f, err := os.Open(s.readPath)
if err != nil {
// It is okay if the file doesn't exist; we'll treat that as a nil state.
if !os.IsNotExist(err) {
return err
}
// we need a non-nil reader for ReadState and an empty buffer works
// to return EOF immediately
reader = bytes.NewBuffer(nil)
} else {
defer f.Close()
reader = f
}
} else {
// no state to refresh
if s.stateFileOut == nil {
return nil
}
// we have a state file, make sure we're at the start
s.stateFileOut.Seek(0, os.SEEK_SET)
reader = s.stateFileOut
}
f, err := statefile.Read(reader)
// if there's no state we just assign the nil return value
if err != nil && err != statefile.ErrNoState {
return err
}
s.file = f
s.readFile = s.file.DeepCopy()
return nil
}
// Lock implements Locker using filesystem discretionary locks.
func (s *Filesystem) Lock(info *LockInfo) (string, error) {
defer s.mutex()()
if s.stateFileOut == nil {
if err := s.createStateFiles(); err != nil {
return "", err
}
}
if s.lockID != "" {
return "", fmt.Errorf("state %q already locked", s.stateFileOut.Name())
}
if err := s.lock(); err != nil {
info, infoErr := s.lockInfo()
if infoErr != nil {
err = multierror.Append(err, infoErr)
}
lockErr := &LockError{
Info: info,
Err: err,
}
return "", lockErr
}
s.lockID = info.ID
return s.lockID, s.writeLockInfo(info)
}
// Unlock is the companion to Lock, completing the implemention of Locker.
func (s *Filesystem) Unlock(id string) error {
defer s.mutex()()
if s.lockID == "" {
return fmt.Errorf("LocalState not locked")
}
if id != s.lockID {
idErr := fmt.Errorf("invalid lock id: %q. current id: %q", id, s.lockID)
info, err := s.lockInfo()
if err != nil {
err = multierror.Append(idErr, err)
}
return &LockError{
Err: idErr,
Info: info,
}
}
os.Remove(s.lockInfoPath())
fileName := s.stateFileOut.Name()
unlockErr := s.unlock()
s.stateFileOut.Close()
s.stateFileOut = nil
s.lockID = ""
// clean up the state file if we created it an never wrote to it
stat, err := os.Stat(fileName)
if err == nil && stat.Size() == 0 && s.created {
os.Remove(fileName)
}
return unlockErr
}
// StateSnapshotMeta returns the metadata from the most recently persisted
// or refreshed persistent state snapshot.
//
// This is an implementation of PersistentMeta.
func (s *Filesystem) StateSnapshotMeta() SnapshotMeta {
if s.file == nil {
return SnapshotMeta{} // placeholder
}
return SnapshotMeta{
Lineage: s.file.Lineage,
Serial: s.file.Serial,
TerraformVersion: s.file.TerraformVersion,
}
}
// Open the state file, creating the directories and file as needed.
func (s *Filesystem) createStateFiles() error {
// This could race, but we only use it to clean up empty files
if _, err := os.Stat(s.path); os.IsNotExist(err) {
s.created = true
}
// Create all the directories
if err := os.MkdirAll(filepath.Dir(s.path), 0755); err != nil {
return err
}
f, err := os.OpenFile(s.path, os.O_RDWR|os.O_CREATE, 0666)
if err != nil {
return err
}
s.stateFileOut = f
return nil
}
// return the path for the lockInfo metadata.
func (s *Filesystem) lockInfoPath() string {
stateDir, stateName := filepath.Split(s.readPath)
if stateName == "" {
panic("empty state file path")
}
if stateName[0] == '.' {
stateName = stateName[1:]
}
return filepath.Join(stateDir, fmt.Sprintf(".%s.lock.info", stateName))
}
// lockInfo returns the data in a lock info file
func (s *Filesystem) lockInfo() (*LockInfo, error) {
path := s.lockInfoPath()
infoData, err := ioutil.ReadFile(path)
if err != nil {
return nil, err
}
info := LockInfo{}
err = json.Unmarshal(infoData, &info)
if err != nil {
return nil, fmt.Errorf("state file %q locked, but could not unmarshal lock info: %s", s.readPath, err)
}
return &info, nil
}
// write a new lock info file
func (s *Filesystem) writeLockInfo(info *LockInfo) error {
path := s.lockInfoPath()
info.Path = s.readPath
info.Created = time.Now().UTC()
err := ioutil.WriteFile(path, info.Marshal(), 0600)
if err != nil {
return fmt.Errorf("could not write lock info for %q: %s", s.readPath, err)
}
return nil
}
func (s *Filesystem) mutex() func() {
s.mu.Lock()
return s.mu.Unlock
}