package states import ( "fmt" "math/rand" "time" "github.com/hashicorp/terraform/addrs" ) // Resource represents the state of a resource. type Resource struct { // Addr is the absolute address for the resource this state object // belongs to. Addr addrs.AbsResource // Instances contains the potentially-multiple instances associated with // this resource. This map can contain a mixture of different key types, // but only the ones of InstanceKeyType are considered current. Instances map[addrs.InstanceKey]*ResourceInstance // ProviderConfig is the absolute address for the provider configuration that // most recently managed this resource. This is used to connect a resource // with a provider configuration when the resource configuration block is // not available, such as if it has been removed from configuration // altogether. ProviderConfig addrs.AbsProviderConfig } // Instance returns the state for the instance with the given key, or nil // if no such instance is tracked within the state. func (rs *Resource) Instance(key addrs.InstanceKey) *ResourceInstance { return rs.Instances[key] } // CreateInstance creates an instance and adds it to the resource func (rs *Resource) CreateInstance(key addrs.InstanceKey) *ResourceInstance { is := NewResourceInstance() rs.Instances[key] = is return is } // EnsureInstance returns the state for the instance with the given key, // creating a new empty state for it if one doesn't already exist. // // Because this may create and save a new state, it is considered to be // a write operation. func (rs *Resource) EnsureInstance(key addrs.InstanceKey) *ResourceInstance { ret := rs.Instance(key) if ret == nil { ret = NewResourceInstance() rs.Instances[key] = ret } return ret } // ResourceInstance represents the state of a particular instance of a resource. type ResourceInstance struct { // Current, if non-nil, is the remote object that is currently represented // by the corresponding resource instance. Current *ResourceInstanceObjectSrc // Deposed, if len > 0, contains any remote objects that were previously // represented by the corresponding resource instance but have been // replaced and are pending destruction due to the create_before_destroy // lifecycle mode. Deposed map[DeposedKey]*ResourceInstanceObjectSrc } // NewResourceInstance constructs and returns a new ResourceInstance, ready to // use. func NewResourceInstance() *ResourceInstance { return &ResourceInstance{ Deposed: map[DeposedKey]*ResourceInstanceObjectSrc{}, } } // HasCurrent returns true if this resource instance has a "current"-generation // object. Most instances do, but this can briefly be false during a // create-before-destroy replace operation when the current has been deposed // but its replacement has not yet been created. func (i *ResourceInstance) HasCurrent() bool { return i != nil && i.Current != nil } // HasDeposed returns true if this resource instance has a deposed object // with the given key. func (i *ResourceInstance) HasDeposed(key DeposedKey) bool { return i != nil && i.Deposed[key] != nil } // HasAnyDeposed returns true if this resource instance has one or more // deposed objects. func (i *ResourceInstance) HasAnyDeposed() bool { return i != nil && len(i.Deposed) > 0 } // HasObjects returns true if this resource has any objects at all, whether // current or deposed. func (i *ResourceInstance) HasObjects() bool { return i.Current != nil || len(i.Deposed) != 0 } // deposeCurrentObject is part of the real implementation of // SyncState.DeposeResourceInstanceObject. The exported method uses a lock // to ensure that we can safely allocate an unused deposed key without // collision. func (i *ResourceInstance) deposeCurrentObject(forceKey DeposedKey) DeposedKey { if !i.HasCurrent() { return NotDeposed } key := forceKey if key == NotDeposed { key = i.findUnusedDeposedKey() } else { if _, exists := i.Deposed[key]; exists { panic(fmt.Sprintf("forced key %s is already in use", forceKey)) } } i.Deposed[key] = i.Current i.Current = nil return key } // GetGeneration retrieves the object of the given generation from the // ResourceInstance, or returns nil if there is no such object. // // If the given generation is nil or invalid, this method will panic. func (i *ResourceInstance) GetGeneration(gen Generation) *ResourceInstanceObjectSrc { if gen == CurrentGen { return i.Current } if dk, ok := gen.(DeposedKey); ok { return i.Deposed[dk] } if gen == nil { panic(fmt.Sprintf("get with nil Generation")) } // Should never fall out here, since the above covers all possible // Generation values. panic(fmt.Sprintf("get invalid Generation %#v", gen)) } // FindUnusedDeposedKey generates a unique DeposedKey that is guaranteed not to // already be in use for this instance at the time of the call. // // Note that the validity of this result may change if new deposed keys are // allocated before it is used. To avoid this risk, instead use the // DeposeResourceInstanceObject method on the SyncState wrapper type, which // allocates a key and uses it atomically. func (i *ResourceInstance) FindUnusedDeposedKey() DeposedKey { return i.findUnusedDeposedKey() } // findUnusedDeposedKey generates a unique DeposedKey that is guaranteed not to // already be in use for this instance. func (i *ResourceInstance) findUnusedDeposedKey() DeposedKey { for { key := NewDeposedKey() if _, exists := i.Deposed[key]; !exists { return key } // Spin until we find a unique one. This shouldn't take long, because // we have a 32-bit keyspace and there's rarely more than one deposed // instance. } } // DeposedKey is a 8-character hex string used to uniquely identify deposed // instance objects in the state. type DeposedKey string // NotDeposed is a special invalid value of DeposedKey that is used to represent // the absense of a deposed key. It must not be used as an actual deposed key. const NotDeposed = DeposedKey("") var deposedKeyRand = rand.New(rand.NewSource(time.Now().UnixNano())) // NewDeposedKey generates a pseudo-random deposed key. Because of the short // length of these keys, uniqueness is not a natural consequence and so the // caller should test to see if the generated key is already in use and generate // another if so, until a unique key is found. func NewDeposedKey() DeposedKey { v := deposedKeyRand.Uint32() return DeposedKey(fmt.Sprintf("%08x", v)) } func (k DeposedKey) String() string { return string(k) } func (k DeposedKey) GoString() string { ks := string(k) switch { case ks == "": return "states.NotDeposed" default: return fmt.Sprintf("states.DeposedKey(%s)", ks) } } // Generation is a helper method to convert a DeposedKey into a Generation. // If the reciever is anything other than NotDeposed then the result is // just the same value as a Generation. If the receiver is NotDeposed then // the result is CurrentGen. func (k DeposedKey) Generation() Generation { if k == NotDeposed { return CurrentGen } return k } // generation is an implementation of Generation. func (k DeposedKey) generation() {}