package command import ( "flag" "fmt" "strings" "github.com/hashicorp/terraform/state" ) type RemotePushCommand struct { Meta } func (c *RemotePushCommand) Run(args []string) int { var force bool args = c.Meta.process(args, false) cmdFlags := flag.NewFlagSet("push", flag.ContinueOnError) cmdFlags.BoolVar(&force, "force", false, "") cmdFlags.Usage = func() { c.Ui.Error(c.Help()) } if err := cmdFlags.Parse(args); err != nil { return 1 } // Read out our state s, err := c.State() if err != nil { c.Ui.Error(fmt.Sprintf("Failed to read state: %s", err)) return 1 } localState := s.State() // If remote state isn't enabled, it is a problem. if !localState.IsRemote() { c.Ui.Error("Remote state not enabled!") return 1 } // We need the CacheState structure in order to do anything var cache *state.CacheState if bs, ok := s.(*state.BackupState); ok { if cs, ok := bs.Real.(*state.CacheState); ok { cache = cs } } if cache == nil { c.Ui.Error(fmt.Sprintf( "Failed to extract internal CacheState from remote state.\n" + "This is an internal error, please report it as a bug.")) return 1 } // Refresh the cache state if err := cache.Cache.RefreshState(); err != nil { c.Ui.Error(fmt.Sprintf( "Failed to refresh from remote state: %s", err)) return 1 } // Write it to the real storage remote := cache.Durable if err := remote.WriteState(cache.Cache.State()); err != nil { c.Ui.Error(fmt.Sprintf("Error writing state: %s", err)) return 1 } if err := remote.PersistState(); err != nil { c.Ui.Error(fmt.Sprintf("Error saving state: %s", err)) return 1 } c.Ui.Output(c.Colorize().Color( "[reset][bold][green]State successfully pushed!")) return 0 } func (c *RemotePushCommand) Help() string { helpText := ` Usage: terraform push [options] Uploads the latest state to the remote server. Options: -force Forces the upload of the local state, ignoring any conflicts. This should be used carefully, as force pushing can cause remote state information to be lost. ` return strings.TrimSpace(helpText) } func (c *RemotePushCommand) Synopsis() string { return "Uploads the local state to the remote server" }