package cli import ( "fmt" ) // UiColor is a posix shell color code to use. type UiColor struct { Code int Bold bool } // A list of colors that are useful. These are all non-bolded by default. var ( UiColorNone UiColor = UiColor{-1, false} UiColorRed = UiColor{31, false} UiColorGreen = UiColor{32, false} UiColorYellow = UiColor{33, false} UiColorBlue = UiColor{34, false} UiColorMagenta = UiColor{35, false} UiColorCyan = UiColor{36, false} ) // ColoredUi is a Ui implementation that colors its output according // to the given color schemes for the given type of output. type ColoredUi struct { OutputColor UiColor InfoColor UiColor ErrorColor UiColor WarnColor UiColor Ui Ui } func (u *ColoredUi) Ask(query string) (string, error) { return u.Ui.Ask(u.colorize(query, u.OutputColor)) } func (u *ColoredUi) AskSecret(query string) (string, error) { return u.Ui.AskSecret(u.colorize(query, u.OutputColor)) } func (u *ColoredUi) Output(message string) { u.Ui.Output(u.colorize(message, u.OutputColor)) } func (u *ColoredUi) Info(message string) { u.Ui.Info(u.colorize(message, u.InfoColor)) } func (u *ColoredUi) Error(message string) { u.Ui.Error(u.colorize(message, u.ErrorColor)) } func (u *ColoredUi) Warn(message string) { u.Ui.Warn(u.colorize(message, u.WarnColor)) } func (u *ColoredUi) colorize(message string, color UiColor) string { if color.Code == -1 { return message } attr := 0 if color.Bold { attr = 1 } return fmt.Sprintf("\033[%d;%dm%s\033[0m", attr, color.Code, message) }