package terraform import ( "github.com/hashicorp/terraform/dag" "github.com/hashicorp/terraform/tfdiags" "github.com/zclconf/go-cty/cty" ) // NodeRefreshableDataResource represents a resource that is "refreshable". type NodeRefreshableDataResource struct { *NodeAbstractResource } var ( _ GraphNodeSubPath = (*NodeRefreshableDataResource)(nil) _ GraphNodeDynamicExpandable = (*NodeRefreshableDataResource)(nil) _ GraphNodeReferenceable = (*NodeRefreshableDataResource)(nil) _ GraphNodeReferencer = (*NodeRefreshableDataResource)(nil) _ GraphNodeResource = (*NodeRefreshableDataResource)(nil) _ GraphNodeAttachResourceConfig = (*NodeRefreshableDataResource)(nil) ) // GraphNodeDynamicExpandable func (n *NodeRefreshableDataResource) DynamicExpand(ctx EvalContext) (*Graph, error) { var diags tfdiags.Diagnostics count, countDiags := evaluateResourceCountExpression(n.Config.Count, ctx) diags = diags.Append(countDiags) if countDiags.HasErrors() { return nil, diags.Err() } // Next we need to potentially rename an instance address in the state // if we're transitioning whether "count" is set at all. fixResourceCountSetTransition(ctx, n.ResourceAddr().Resource, count != -1) // Grab the state which we read state, lock := ctx.State() lock.RLock() defer lock.RUnlock() // The concrete resource factory we'll use concreteResource := func(a *NodeAbstractResourceInstance) dag.Vertex { // Add the config and state since we don't do that via transforms a.Config = n.Config a.ResolvedProvider = n.ResolvedProvider return &NodeRefreshableDataResourceInstance{ NodeAbstractResourceInstance: a, } } // We also need a destroyable resource for orphans that are a result of a // scaled-in count. concreteResourceDestroyable := func(a *NodeAbstractResourceInstance) dag.Vertex { // Add the config since we don't do that via transforms a.Config = n.Config return &NodeDestroyableDataResource{ NodeAbstractResourceInstance: a, } } // Start creating the steps steps := []GraphTransformer{ // Expand the count. &ResourceCountTransformer{ Concrete: concreteResource, Count: count, Addr: n.ResourceAddr(), }, // Add the count orphans. As these are orphaned refresh nodes, we add them // directly as NodeDestroyableDataResource. &OrphanResourceCountTransformer{ Concrete: concreteResourceDestroyable, Count: count, Addr: n.ResourceAddr(), State: state, }, // Attach the state &AttachStateTransformer{State: state}, // Targeting &TargetsTransformer{Targets: n.Targets}, // Connect references so ordering is correct &ReferenceTransformer{}, // Make sure there is a single root &RootTransformer{}, } // Build the graph b := &BasicGraphBuilder{ Steps: steps, Validate: true, Name: "NodeRefreshableDataResource", } graph, diags := b.Build(ctx.Path()) return graph, diags.ErrWithWarnings() } // NodeRefreshableDataResourceInstance represents a single resource instance // that is refreshable. type NodeRefreshableDataResourceInstance struct { *NodeAbstractResourceInstance } // GraphNodeEvalable func (n *NodeRefreshableDataResourceInstance) EvalTree() EvalNode { addr := n.ResourceInstanceAddr() // State still uses legacy-style internal ids, so we need to shim to get // a suitable key to use. stateId := NewLegacyResourceInstanceAddress(addr).stateId() // Get the state if we have it. If not, we'll build it. rs := n.ResourceState if rs == nil { rs = &ResourceState{ Type: addr.Resource.Resource.Type, Provider: n.ResolvedProvider.String(), } } // If we have a configuration then we'll build a fresh state. if n.Config != nil { rs = &ResourceState{ Type: addr.Resource.Resource.Type, Provider: n.ResolvedProvider.String(), Dependencies: n.StateReferences(), } } // These variables are the state for the eval sequence below, and are // updated through pointers. var provider ResourceProvider var providerSchema *ProviderSchema var diff *InstanceDiff var state *InstanceState var configVal cty.Value return &EvalSequence{ Nodes: []EvalNode{ // Always destroy the existing state first, since we must // make sure that values from a previous read will not // get interpolated if we end up needing to defer our // loading until apply time. &EvalWriteState{ Name: stateId, ResourceType: rs.Type, Provider: n.ResolvedProvider, Dependencies: rs.Dependencies, State: &state, // state is nil here }, &EvalGetProvider{ Addr: n.ResolvedProvider, Output: &provider, }, &EvalReadDataDiff{ Addr: addr.Resource, Config: n.Config, Provider: &provider, ProviderSchema: &providerSchema, Output: &diff, OutputValue: &configVal, OutputState: &state, }, // The rest of this pass can proceed only if there are no // computed values in our config. // (If there are, we'll deal with this during the plan and // apply phases.) &EvalIf{ If: func(ctx EvalContext) (bool, error) { if !configVal.IsWhollyKnown() { return true, EvalEarlyExitError{} } // If the config explicitly has a depends_on for this // data source, assume the intention is to prevent // refreshing ahead of that dependency. if len(n.Config.DependsOn) > 0 { return true, EvalEarlyExitError{} } return true, nil }, Then: EvalNoop{}, }, &EvalReadDataApply{ Addr: addr.Resource, Diff: &diff, Provider: &provider, Output: &state, }, &EvalWriteState{ Name: stateId, ResourceType: rs.Type, Provider: n.ResolvedProvider, Dependencies: rs.Dependencies, State: &state, }, &EvalUpdateStateHook{}, }, } }