# Deep Variable Equality for Humans [![Go Report Card](https://goreportcard.com/badge/github.com/go-test/deep)](https://goreportcard.com/report/github.com/go-test/deep) [![Build Status](https://travis-ci.org/go-test/deep.svg?branch=master)](https://travis-ci.org/go-test/deep) [![Coverage Status](https://coveralls.io/repos/github/go-test/deep/badge.svg?branch=master)](https://coveralls.io/github/go-test/deep?branch=master) [![GoDoc](https://godoc.org/github.com/go-test/deep?status.svg)](https://godoc.org/github.com/go-test/deep) This package provides a single function: `deep.Equal`. It's like [reflect.DeepEqual](http://golang.org/pkg/reflect/#DeepEqual) but much friendlier to humans (or any sentient being) for two reason: * `deep.Equal` returns a list of differences * `deep.Equal` does not compare unexported fields (by default) `reflect.DeepEqual` is good (like all things Golang!), but it's a game of [Hunt the Wumpus](https://en.wikipedia.org/wiki/Hunt_the_Wumpus). For large maps, slices, and structs, finding the difference is difficult. `deep.Equal` doesn't play games with you, it lists the differences: ```go package main_test import ( "testing" "github.com/go-test/deep" ) type T struct { Name string Numbers []float64 } func TestDeepEqual(t *testing.T) { // Can you spot the difference? t1 := T{ Name: "Isabella", Numbers: []float64{1.13459, 2.29343, 3.010100010}, } t2 := T{ Name: "Isabella", Numbers: []float64{1.13459, 2.29843, 3.010100010}, } if diff := deep.Equal(t1, t2); diff != nil { t.Error(diff) } } ``` ``` $ go test --- FAIL: TestDeepEqual (0.00s) main_test.go:25: [Numbers.slice[1]: 2.29343 != 2.29843] ``` The difference is in `Numbers.slice[1]`: the two values aren't equal using Go `==`.