(function( Engine, Vector ){ Engine.Polygon.Puller = function(a, b, c, color, simple){ this.a = a; this.b = b; this.c = c; this.strokeStyle = '#ffffff'; }; Engine.Polygon.Puller.prototype = { checkChasing: function(){ if ( this.a._chasing === true && this.b._chasing === true && this.c._chasing === true ) { return true; } return false; } }; })(window.Engine, window.Vector);