terraform/backend/local/backend.go

410 lines
9.6 KiB
Go

package local
import (
"context"
"errors"
"fmt"
"io/ioutil"
"os"
"path/filepath"
"sort"
"sync"
"github.com/hashicorp/terraform/backend"
"github.com/hashicorp/terraform/helper/schema"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
"github.com/mitchellh/cli"
"github.com/mitchellh/colorstring"
)
const (
DefaultEnvDir = "terraform.tfstate.d"
DefaultEnvFile = "environment"
DefaultStateFilename = "terraform.tfstate"
DefaultDataDir = ".terraform"
DefaultBackupExtension = ".backup"
)
// Local is an implementation of EnhancedBackend that performs all operations
// locally. This is the "default" backend and implements normal Terraform
// behavior as it is well known.
type Local struct {
// CLI and Colorize control the CLI output. If CLI is nil then no CLI
// output will be done. If CLIColor is nil then no coloring will be done.
CLI cli.Ui
CLIColor *colorstring.Colorize
// The State* paths are set from the CLI options, and may be left blank to
// use the defaults. If the actual paths for the local backend state are
// needed, use the StatePaths method.
//
// StatePath is the local path where state is read from.
//
// StateOutPath is the local path where the state will be written.
// If this is empty, it will default to StatePath.
//
// StateBackupPath is the local path where a backup file will be written.
// Set this to "-" to disable state backup.
//
// StateEnvPath is the path to the folder containing environments. This
// defaults to DefaultEnvDir if not set.
StatePath string
StateOutPath string
StateBackupPath string
StateEnvDir string
// We only want to create a single instance of a local state, so store them
// here as they're loaded.
states map[string]state.State
// Terraform context. Many of these will be overridden or merged by
// Operation. See Operation for more details.
ContextOpts *terraform.ContextOpts
// OpInput will ask for necessary input prior to performing any operations.
//
// OpValidation will perform validation prior to running an operation. The
// variable naming doesn't match the style of others since we have a func
// Validate.
OpInput bool
OpValidation bool
// Backend, if non-nil, will use this backend for non-enhanced behavior.
// This allows local behavior with remote state storage. It is a way to
// "upgrade" a non-enhanced backend to an enhanced backend with typical
// behavior.
//
// If this is nil, local performs normal state loading and storage.
Backend backend.Backend
schema *schema.Backend
opLock sync.Mutex
once sync.Once
}
func (b *Local) Input(
ui terraform.UIInput, c *terraform.ResourceConfig) (*terraform.ResourceConfig, error) {
b.once.Do(b.init)
f := b.schema.Input
if b.Backend != nil {
f = b.Backend.Input
}
return f(ui, c)
}
func (b *Local) Validate(c *terraform.ResourceConfig) ([]string, []error) {
b.once.Do(b.init)
f := b.schema.Validate
if b.Backend != nil {
f = b.Backend.Validate
}
return f(c)
}
func (b *Local) Configure(c *terraform.ResourceConfig) error {
b.once.Do(b.init)
f := b.schema.Configure
if b.Backend != nil {
f = b.Backend.Configure
}
return f(c)
}
func (b *Local) States() ([]string, error) {
// If we have a backend handling state, defer to that.
if b.Backend != nil {
return b.Backend.States()
}
// the listing always start with "default"
envs := []string{backend.DefaultStateName}
entries, err := ioutil.ReadDir(b.stateEnvDir())
// no error if there's no envs configured
if os.IsNotExist(err) {
return envs, nil
}
if err != nil {
return nil, err
}
var listed []string
for _, entry := range entries {
if entry.IsDir() {
listed = append(listed, filepath.Base(entry.Name()))
}
}
sort.Strings(listed)
envs = append(envs, listed...)
return envs, nil
}
// DeleteState removes a named state.
// The "default" state cannot be removed.
func (b *Local) DeleteState(name string) error {
// If we have a backend handling state, defer to that.
if b.Backend != nil {
return b.Backend.DeleteState(name)
}
if name == "" {
return errors.New("empty state name")
}
if name == backend.DefaultStateName {
return errors.New("cannot delete default state")
}
delete(b.states, name)
return os.RemoveAll(filepath.Join(b.stateEnvDir(), name))
}
func (b *Local) State(name string) (state.State, error) {
statePath, stateOutPath, backupPath := b.StatePaths(name)
// If we have a backend handling state, defer to that.
if b.Backend != nil {
s, err := b.Backend.State(name)
if err != nil {
return nil, err
}
// make sure we always have a backup state, unless it disabled
if backupPath == "" {
return s, nil
}
// see if the delegated backend returned a BackupState of its own
if s, ok := s.(*state.BackupState); ok {
return s, nil
}
s = &state.BackupState{
Real: s,
Path: backupPath,
}
return s, nil
}
if s, ok := b.states[name]; ok {
return s, nil
}
if err := b.createState(name); err != nil {
return nil, err
}
// Otherwise, we need to load the state.
var s state.State = &state.LocalState{
Path: statePath,
PathOut: stateOutPath,
}
// If we are backing up the state, wrap it
if backupPath != "" {
s = &state.BackupState{
Real: s,
Path: backupPath,
}
}
if b.states == nil {
b.states = map[string]state.State{}
}
b.states[name] = s
return s, nil
}
// Operation implements backend.Enhanced
//
// This will initialize an in-memory terraform.Context to perform the
// operation within this process.
//
// The given operation parameter will be merged with the ContextOpts on
// the structure with the following rules. If a rule isn't specified and the
// name conflicts, assume that the field is overwritten if set.
func (b *Local) Operation(ctx context.Context, op *backend.Operation) (*backend.RunningOperation, error) {
// Determine the function to call for our operation
var f func(context.Context, *backend.Operation, *backend.RunningOperation)
switch op.Type {
case backend.OperationTypeRefresh:
f = b.opRefresh
case backend.OperationTypePlan:
f = b.opPlan
case backend.OperationTypeApply:
f = b.opApply
default:
return nil, fmt.Errorf(
"Unsupported operation type: %s\n\n"+
"This is a bug in Terraform and should be reported. The local backend\n"+
"is built-in to Terraform and should always support all operations.",
op.Type)
}
// Lock
b.opLock.Lock()
// Build our running operation
runningCtx, runningCtxCancel := context.WithCancel(context.Background())
runningOp := &backend.RunningOperation{Context: runningCtx}
// Do it
go func() {
defer b.opLock.Unlock()
defer runningCtxCancel()
f(ctx, op, runningOp)
}()
// Return
return runningOp, nil
}
// Colorize returns the Colorize structure that can be used for colorizing
// output. This is gauranteed to always return a non-nil value and so is useful
// as a helper to wrap any potentially colored strings.
func (b *Local) Colorize() *colorstring.Colorize {
if b.CLIColor != nil {
return b.CLIColor
}
return &colorstring.Colorize{
Colors: colorstring.DefaultColors,
Disable: true,
}
}
func (b *Local) init() {
b.schema = &schema.Backend{
Schema: map[string]*schema.Schema{
"path": &schema.Schema{
Type: schema.TypeString,
Optional: true,
Default: "",
},
"workspace_dir": &schema.Schema{
Type: schema.TypeString,
Optional: true,
Default: "",
},
"environment_dir": &schema.Schema{
Type: schema.TypeString,
Optional: true,
Default: "",
ConflictsWith: []string{"workspace_dir"},
Deprecated: "workspace_dir should be used instead, with the same meaning",
},
},
ConfigureFunc: b.schemaConfigure,
}
}
func (b *Local) schemaConfigure(ctx context.Context) error {
d := schema.FromContextBackendConfig(ctx)
// Set the path if it is set
pathRaw, ok := d.GetOk("path")
if ok {
path := pathRaw.(string)
if path == "" {
return fmt.Errorf("configured path is empty")
}
b.StatePath = path
b.StateOutPath = path
}
if raw, ok := d.GetOk("workspace_dir"); ok {
path := raw.(string)
if path != "" {
b.StateEnvDir = path
}
}
// Legacy name, which ConflictsWith workspace_dir
if raw, ok := d.GetOk("environment_dir"); ok {
path := raw.(string)
if path != "" {
b.StateEnvDir = path
}
}
return nil
}
// StatePaths returns the StatePath, StateOutPath, and StateBackupPath as
// configured from the CLI.
func (b *Local) StatePaths(name string) (string, string, string) {
statePath := b.StatePath
stateOutPath := b.StateOutPath
backupPath := b.StateBackupPath
if name == "" {
name = backend.DefaultStateName
}
if name == backend.DefaultStateName {
if statePath == "" {
statePath = DefaultStateFilename
}
} else {
statePath = filepath.Join(b.stateEnvDir(), name, DefaultStateFilename)
}
if stateOutPath == "" {
stateOutPath = statePath
}
switch backupPath {
case "-":
backupPath = ""
case "":
backupPath = stateOutPath + DefaultBackupExtension
}
return statePath, stateOutPath, backupPath
}
// this only ensures that the named directory exists
func (b *Local) createState(name string) error {
if name == backend.DefaultStateName {
return nil
}
stateDir := filepath.Join(b.stateEnvDir(), name)
s, err := os.Stat(stateDir)
if err == nil && s.IsDir() {
// no need to check for os.IsNotExist, since that is covered by os.MkdirAll
// which will catch the other possible errors as well.
return nil
}
err = os.MkdirAll(stateDir, 0755)
if err != nil {
return err
}
return nil
}
// stateEnvDir returns the directory where state environments are stored.
func (b *Local) stateEnvDir() string {
if b.StateEnvDir != "" {
return b.StateEnvDir
}
return DefaultEnvDir
}