terraform/terraform/shadow_resource_provider_te...

532 lines
12 KiB
Go

package terraform
import (
"fmt"
"reflect"
"testing"
"time"
)
func TestShadowResourceProvider_impl(t *testing.T) {
var _ Shadow = new(shadowResourceProviderShadow)
}
func TestShadowResourceProvider_cachedValues(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Resources
{
actual := shadow.Resources()
expected := real.Resources()
if !reflect.DeepEqual(actual, expected) {
t.Fatalf("bad:\n\n%#v\n\n%#v", actual, expected)
}
}
// DataSources
{
actual := shadow.DataSources()
expected := real.DataSources()
if !reflect.DeepEqual(actual, expected) {
t.Fatalf("bad:\n\n%#v\n\n%#v", actual, expected)
}
}
}
func TestShadowResourceProviderInput(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
ui := new(MockUIInput)
config := testResourceConfig(t, map[string]interface{}{
"foo": "bar",
})
returnConfig := testResourceConfig(t, map[string]interface{}{
"bar": "baz",
})
// Configure the mock
mock.InputReturnConfig = returnConfig
// Verify that it blocks until the real input is called
var actual *ResourceConfig
var err error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
actual, err = shadow.Input(ui, config)
}()
select {
case <-doneCh:
t.Fatal("should block until finished")
case <-time.After(10 * time.Millisecond):
}
// Call the real input
realResult, realErr := real.Input(ui, config)
if !realResult.Equal(returnConfig) {
t.Fatalf("bad: %#v", realResult)
}
if realErr != nil {
t.Fatalf("bad: %s", realErr)
}
// The shadow should finish now
<-doneCh
// Verify the shadow returned the same values
if !actual.Equal(returnConfig) {
t.Fatalf("bad: %#v", actual)
}
if err != nil {
t.Fatalf("bad: %s", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderInput_badInput(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
ui := new(MockUIInput)
config := testResourceConfig(t, map[string]interface{}{
"foo": "bar",
})
configBad := testResourceConfig(t, map[string]interface{}{
"foo": "nope",
})
// Call the real with one
real.Input(ui, config)
// Call the shadow with another
_, err := shadow.Input(ui, configBad)
if err != nil {
t.Fatalf("bad: %s", err)
}
// Verify we have an error
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
if err := shadow.ShadowError(); err == nil {
t.Fatal("should error")
}
}
func TestShadowResourceProviderValidate(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
config := testResourceConfig(t, map[string]interface{}{
"foo": "bar",
})
returnWarns := []string{"foo"}
returnErrs := []error{fmt.Errorf("bar")}
// Configure the mock
mock.ValidateReturnWarns = returnWarns
mock.ValidateReturnErrors = returnErrs
// Verify that it blocks until the real func is called
var warns []string
var errs []error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
warns, errs = shadow.Validate(config)
}()
select {
case <-doneCh:
t.Fatal("should block until finished")
case <-time.After(10 * time.Millisecond):
}
// Call the real func
realWarns, realErrs := real.Validate(config)
if !reflect.DeepEqual(realWarns, returnWarns) {
t.Fatalf("bad: %#v", realWarns)
}
if !reflect.DeepEqual(realErrs, returnErrs) {
t.Fatalf("bad: %#v", realWarns)
}
// The shadow should finish now
<-doneCh
// Verify the shadow returned the same values
if !reflect.DeepEqual(warns, returnWarns) {
t.Fatalf("bad: %#v", warns)
}
if !reflect.DeepEqual(errs, returnErrs) {
t.Fatalf("bad: %#v", errs)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderValidate_badInput(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
config := testResourceConfig(t, map[string]interface{}{
"foo": "bar",
})
configBad := testResourceConfig(t, map[string]interface{}{
"foo": "nope",
})
// Call the real with one
real.Validate(config)
// Call the shadow with another
shadow.Validate(configBad)
// Verify we have an error
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
if err := shadow.ShadowError(); err == nil {
t.Fatal("should error")
}
}
func TestShadowResourceProviderConfigure(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
config := testResourceConfig(t, map[string]interface{}{
"foo": "bar",
})
returnErr := fmt.Errorf("bar")
// Configure the mock
mock.ConfigureReturnError = returnErr
// Verify that it blocks until the real func is called
var err error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
err = shadow.Configure(config)
}()
select {
case <-doneCh:
t.Fatal("should block until finished")
case <-time.After(10 * time.Millisecond):
}
// Call the real func
realErr := real.Configure(config)
if !reflect.DeepEqual(realErr, returnErr) {
t.Fatalf("bad: %#v", realErr)
}
// The shadow should finish now
<-doneCh
// Verify the shadow returned the same values
if !reflect.DeepEqual(err, returnErr) {
t.Fatalf("bad: %#v", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderConfigure_badInput(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
config := testResourceConfig(t, map[string]interface{}{
"foo": "bar",
})
configBad := testResourceConfig(t, map[string]interface{}{
"foo": "nope",
})
// Call the real with one
real.Configure(config)
// Call the shadow with another
shadow.Configure(configBad)
// Verify we have an error
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
if err := shadow.ShadowError(); err == nil {
t.Fatal("should error")
}
}
func TestShadowResourceProviderApply(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
info := &InstanceInfo{Id: "foo"}
state := &InstanceState{ID: "foo"}
diff := &InstanceDiff{Destroy: true}
mockResult := &InstanceState{ID: "bar"}
// Configure the mock
mock.ApplyReturn = mockResult
// Verify that it blocks until the real func is called
var result *InstanceState
var err error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
result, err = shadow.Apply(info, state, diff)
}()
select {
case <-doneCh:
t.Fatal("should block until finished")
case <-time.After(10 * time.Millisecond):
}
// Call the real func
realResult, realErr := real.Apply(info, state, diff)
if !realResult.Equal(mockResult) {
t.Fatalf("bad: %#v", realResult)
}
if realErr != nil {
t.Fatalf("bad: %#v", realErr)
}
// The shadow should finish now
<-doneCh
// Verify the shadow returned the same values
if !result.Equal(mockResult) {
t.Fatalf("bad: %#v", result)
}
if err != nil {
t.Fatalf("bad: %#v", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderApply_modifyDiff(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
info := &InstanceInfo{Id: "foo"}
state := &InstanceState{ID: "foo"}
diff := &InstanceDiff{}
mockResult := &InstanceState{ID: "foo"}
// Configure the mock
mock.ApplyFn = func(
info *InstanceInfo,
s *InstanceState, d *InstanceDiff) (*InstanceState, error) {
d.Destroy = true
return s, nil
}
// Call the real func
realResult, realErr := real.Apply(info, state.DeepCopy(), diff.DeepCopy())
if !realResult.Equal(mockResult) {
t.Fatalf("bad: %#v", realResult)
}
if realErr != nil {
t.Fatalf("bad: %#v", realErr)
}
// Verify the shadow returned the same values
result, err := shadow.Apply(info, state.DeepCopy(), diff.DeepCopy())
if !result.Equal(mockResult) {
t.Fatalf("bad: %#v", result)
}
if err != nil {
t.Fatalf("bad: %#v", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
if err := shadow.ShadowError(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderApply_modifyState(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
info := &InstanceInfo{Id: "foo"}
state := &InstanceState{ID: ""}
diff := &InstanceDiff{}
mockResult := &InstanceState{ID: "foo"}
// Configure the mock
mock.ApplyFn = func(
info *InstanceInfo,
s *InstanceState, d *InstanceDiff) (*InstanceState, error) {
s.ID = "foo"
return s, nil
}
// Call the real func
realResult, realErr := real.Apply(info, state.DeepCopy(), diff)
if !realResult.Equal(mockResult) {
t.Fatalf("bad: %#v", realResult)
}
if realErr != nil {
t.Fatalf("bad: %#v", realErr)
}
// Verify the shadow returned the same values
result, err := shadow.Apply(info, state.DeepCopy(), diff)
if !result.Equal(mockResult) {
t.Fatalf("bad: %#v", result)
}
if err != nil {
t.Fatalf("bad: %#v", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
if err := shadow.ShadowError(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderDiff(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
info := &InstanceInfo{Id: "foo"}
state := &InstanceState{ID: "foo"}
desired := testResourceConfig(t, map[string]interface{}{"foo": "bar"})
mockResult := &InstanceDiff{Destroy: true}
// Configure the mock
mock.DiffReturn = mockResult
// Verify that it blocks until the real func is called
var result *InstanceDiff
var err error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
result, err = shadow.Diff(info, state, desired)
}()
select {
case <-doneCh:
t.Fatal("should block until finished")
case <-time.After(10 * time.Millisecond):
}
// Call the real func
realResult, realErr := real.Diff(info, state, desired)
if !reflect.DeepEqual(realResult, mockResult) {
t.Fatalf("bad: %#v", realResult)
}
if realErr != nil {
t.Fatalf("bad: %#v", realErr)
}
// The shadow should finish now
<-doneCh
// Verify the shadow returned the same values
if !reflect.DeepEqual(result, mockResult) {
t.Fatalf("bad: %#v", result)
}
if err != nil {
t.Fatalf("bad: %#v", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
}
func TestShadowResourceProviderRefresh(t *testing.T) {
mock := new(MockResourceProvider)
real, shadow := newShadowResourceProvider(mock)
// Test values
info := &InstanceInfo{Id: "foo"}
state := &InstanceState{ID: "foo"}
mockResult := &InstanceState{ID: "bar"}
// Configure the mock
mock.RefreshReturn = mockResult
// Verify that it blocks until the real func is called
var result *InstanceState
var err error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
result, err = shadow.Refresh(info, state)
}()
select {
case <-doneCh:
t.Fatal("should block until finished")
case <-time.After(10 * time.Millisecond):
}
// Call the real func
realResult, realErr := real.Refresh(info, state)
if !realResult.Equal(mockResult) {
t.Fatalf("bad: %#v", realResult)
}
if realErr != nil {
t.Fatalf("bad: %#v", realErr)
}
// The shadow should finish now
<-doneCh
// Verify the shadow returned the same values
if !result.Equal(mockResult) {
t.Fatalf("bad: %#v", result)
}
if err != nil {
t.Fatalf("bad: %#v", err)
}
// Verify we have no errors
if err := shadow.CloseShadow(); err != nil {
t.Fatalf("bad: %s", err)
}
}