terraform/vendor/github.com/ChrisTrenkamp/goxpath/tree/tree.go

222 lines
4.7 KiB
Go

package tree
import (
"encoding/xml"
"sort"
)
//XMLSpace is the W3C XML namespace
const XMLSpace = "http://www.w3.org/XML/1998/namespace"
//NodePos is a helper for representing the node's document order
type NodePos int
//Pos returns the node's document order position
func (n NodePos) Pos() int {
return int(n)
}
//NodeType is a safer way to determine a node's type than type assertions.
type NodeType int
//GetNodeType returns the node's type.
func (t NodeType) GetNodeType() NodeType {
return t
}
//These are all the possible node types
const (
NtAttr NodeType = iota
NtChd
NtComm
NtElem
NtNs
NtRoot
NtPi
)
//Node is a XPath result that is a node except elements
type Node interface {
//ResValue prints the node's string value
ResValue() string
//Pos returns the node's position in the document order
Pos() int
//GetToken returns the xml.Token representation of the node
GetToken() xml.Token
//GetParent returns the parent node, which will always be an XML element
GetParent() Elem
//GetNodeType returns the node's type
GetNodeType() NodeType
}
//Elem is a XPath result that is an element node
type Elem interface {
Node
//GetChildren returns the elements children.
GetChildren() []Node
//GetAttrs returns the attributes of the element
GetAttrs() []Node
}
//NSElem is a node that keeps track of namespaces.
type NSElem interface {
Elem
GetNS() map[xml.Name]string
}
//NSBuilder is a helper-struct for satisfying the NSElem interface
type NSBuilder struct {
NS map[xml.Name]string
}
//GetNS returns the namespaces found on the current element. It should not be
//confused with BuildNS, which actually resolves the namespace nodes.
func (ns NSBuilder) GetNS() map[xml.Name]string {
return ns.NS
}
type nsValueSort []NS
func (ns nsValueSort) Len() int { return len(ns) }
func (ns nsValueSort) Swap(i, j int) {
ns[i], ns[j] = ns[j], ns[i]
}
func (ns nsValueSort) Less(i, j int) bool {
return ns[i].Value < ns[j].Value
}
//BuildNS resolves all the namespace nodes of the element and returns them
func BuildNS(t Elem) (ret []NS) {
vals := make(map[xml.Name]string)
if nselem, ok := t.(NSElem); ok {
buildNS(nselem, vals)
ret = make([]NS, 0, len(vals))
i := 1
for k, v := range vals {
if !(k.Local == "xmlns" && k.Space == "" && v == "") {
ret = append(ret, NS{
Attr: xml.Attr{Name: k, Value: v},
Parent: t,
NodeType: NtNs,
})
i++
}
}
sort.Sort(nsValueSort(ret))
for i := range ret {
ret[i].NodePos = NodePos(t.Pos() + i + 1)
}
}
return ret
}
func buildNS(x NSElem, ret map[xml.Name]string) {
if x.GetNodeType() == NtRoot {
return
}
if nselem, ok := x.GetParent().(NSElem); ok {
buildNS(nselem, ret)
}
for k, v := range x.GetNS() {
ret[k] = v
}
}
//NS is a namespace node.
type NS struct {
xml.Attr
Parent Elem
NodePos
NodeType
}
//GetToken returns the xml.Token representation of the namespace.
func (ns NS) GetToken() xml.Token {
return ns.Attr
}
//GetParent returns the parent node of the namespace.
func (ns NS) GetParent() Elem {
return ns.Parent
}
//ResValue returns the string value of the namespace
func (ns NS) ResValue() string {
return ns.Attr.Value
}
//GetAttribute is a convenience function for getting the specified attribute from an element.
//false is returned if the attribute is not found.
func GetAttribute(n Elem, local, space string) (xml.Attr, bool) {
attrs := n.GetAttrs()
for _, i := range attrs {
attr := i.GetToken().(xml.Attr)
if local == attr.Name.Local && space == attr.Name.Space {
return attr, true
}
}
return xml.Attr{}, false
}
//GetAttributeVal is like GetAttribute, except it returns the attribute's value.
func GetAttributeVal(n Elem, local, space string) (string, bool) {
attr, ok := GetAttribute(n, local, space)
return attr.Value, ok
}
//GetAttrValOrEmpty is like GetAttributeVal, except it returns an empty string if
//the attribute is not found instead of false.
func GetAttrValOrEmpty(n Elem, local, space string) string {
val, ok := GetAttributeVal(n, local, space)
if !ok {
return ""
}
return val
}
//FindNodeByPos finds a node from the given position. Returns nil if the node
//is not found.
func FindNodeByPos(n Node, pos int) Node {
if n.Pos() == pos {
return n
}
if elem, ok := n.(Elem); ok {
chldrn := elem.GetChildren()
for i := 1; i < len(chldrn); i++ {
if chldrn[i-1].Pos() <= pos && chldrn[i].Pos() > pos {
return FindNodeByPos(chldrn[i-1], pos)
}
}
if len(chldrn) > 0 {
if chldrn[len(chldrn)-1].Pos() <= pos {
return FindNodeByPos(chldrn[len(chldrn)-1], pos)
}
}
attrs := elem.GetAttrs()
for _, i := range attrs {
if i.Pos() == pos {
return i
}
}
ns := BuildNS(elem)
for _, i := range ns {
if i.Pos() == pos {
return i
}
}
}
return nil
}