terraform/helper/resource/wait.go

115 lines
3.0 KiB
Go

package resource
import (
"errors"
"fmt"
"log"
"math"
"time"
)
// StateRefreshFunc is a function type used for StateChangeConf that is
// responsible for refreshing the item being watched for a state change.
//
// It returns three results. `result` is any object that will be returned
// as the final object after waiting for state change. This allows you to
// return the final updated object, for example an EC2 instance after refreshing
// it.
//
// `state` is the latest state of that object. And `err` is any error that
// may have happened while refreshing the state.
type StateRefreshFunc func() (result interface{}, state string, err error)
// StateChangeConf is the configuration struct used for `WaitForState`.
type StateChangeConf struct {
Pending []string // States that are "allowed" and will continue trying
Refresh StateRefreshFunc // Refreshes the current state
Target string // Target state
Timeout time.Duration // The amount of time to wait before timeout
}
type waitResult struct {
obj interface{}
err error
}
// WaitForState watches an object and waits for it to achieve the state
// specified in the configuration using the specified Refresh() func,
// waiting the number of seconds specified in the timeout configuration.
func (conf *StateChangeConf) WaitForState() (i interface{}, err error) {
log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target)
notfoundTick := 0
result := make(chan waitResult, 1)
go func() {
for tries := 0; ; tries++ {
// Wait between refreshes
wait := time.Duration(math.Pow(2, float64(tries))) *
100 * time.Millisecond
if wait > 10*time.Second {
wait = 10 * time.Second
}
log.Printf("[TRACE] Waiting %s before next try", wait)
time.Sleep(wait)
var currentState string
i, currentState, err = conf.Refresh()
if err != nil {
result <- waitResult{nil, err}
return
}
// If we're waiting for the absense of a thing, then return
if i == nil && conf.Target == "" {
result <- waitResult{nil, nil}
return
}
if i == nil {
// If we didn't find the resource, check if we have been
// not finding it for awhile, and if so, report an error.
notfoundTick += 1
if notfoundTick > 20 {
result <- waitResult{nil, errors.New("couldn't find resource")}
return
}
} else {
// Reset the counter for when a resource isn't found
notfoundTick = 0
if currentState == conf.Target {
result <- waitResult{i, nil}
return
}
found := false
for _, allowed := range conf.Pending {
if currentState == allowed {
found = true
break
}
}
if !found {
result <- waitResult{nil, fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target)}
return
}
}
}
}()
select {
case waitResult := <-result:
err := waitResult.err
i = waitResult.obj
return i, err
case <-time.After(conf.Timeout):
err := fmt.Errorf("timeout while waiting for state to become '%s'", conf.Target)
i = nil
return i, err
}
}