terraform/dag/walk_test.go

288 lines
5.3 KiB
Go

package dag
import (
"fmt"
"reflect"
"sync"
"testing"
"time"
)
func TestWalker_basic(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Connect(BasicEdge(1, 2))
// Run it a bunch of times since it is timing dependent
for i := 0; i < 50; i++ {
var order []interface{}
w := &Walker{Callback: walkCbRecord(&order)}
w.Update(&g)
// Wait
if err := w.Wait(); err != nil {
t.Fatalf("err: %s", err)
}
// Check
expected := []interface{}{1, 2}
if !reflect.DeepEqual(order, expected) {
t.Fatalf("bad: %#v", order)
}
}
}
func TestWalker_updateNilGraph(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Connect(BasicEdge(1, 2))
// Run it a bunch of times since it is timing dependent
for i := 0; i < 50; i++ {
var order []interface{}
w := &Walker{Callback: walkCbRecord(&order)}
w.Update(&g)
w.Update(nil)
// Wait
if err := w.Wait(); err != nil {
t.Fatalf("err: %s", err)
}
}
}
func TestWalker_error(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Add(3)
g.Add(4)
g.Connect(BasicEdge(1, 2))
g.Connect(BasicEdge(2, 3))
g.Connect(BasicEdge(3, 4))
// Record function
var order []interface{}
recordF := walkCbRecord(&order)
// Build a callback that delays until we close a channel
cb := func(v Vertex) error {
if v == 2 {
return fmt.Errorf("error!")
}
return recordF(v)
}
w := &Walker{Callback: cb}
w.Update(&g)
// Wait
if err := w.Wait(); err == nil {
t.Fatal("expect error")
}
// Check
expected := []interface{}{1}
if !reflect.DeepEqual(order, expected) {
t.Fatalf("bad: %#v", order)
}
}
func TestWalker_newVertex(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Connect(BasicEdge(1, 2))
// Record function
var order []interface{}
recordF := walkCbRecord(&order)
done2 := make(chan int)
// Build a callback that notifies us when 2 has been walked
var w *Walker
cb := func(v Vertex) error {
if v == 2 {
defer close(done2)
}
return recordF(v)
}
// Add the initial vertices
w = &Walker{Callback: cb}
w.Update(&g)
// if 2 has been visited, the walk is complete so far
<-done2
// Update the graph
g.Add(3)
w.Update(&g)
// Update the graph again but with the same vertex
g.Add(3)
w.Update(&g)
// Wait
if err := w.Wait(); err != nil {
t.Fatalf("err: %s", err)
}
// Check
expected := []interface{}{1, 2, 3}
if !reflect.DeepEqual(order, expected) {
t.Fatalf("bad: %#v", order)
}
}
func TestWalker_removeVertex(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Connect(BasicEdge(1, 2))
// Record function
var order []interface{}
recordF := walkCbRecord(&order)
var w *Walker
cb := func(v Vertex) error {
if v == 1 {
g.Remove(2)
w.Update(&g)
}
return recordF(v)
}
// Add the initial vertices
w = &Walker{Callback: cb}
w.Update(&g)
// Wait
if err := w.Wait(); err != nil {
t.Fatalf("err: %s", err)
}
// Check
expected := []interface{}{1}
if !reflect.DeepEqual(order, expected) {
t.Fatalf("bad: %#v", order)
}
}
func TestWalker_newEdge(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Connect(BasicEdge(1, 2))
// Record function
var order []interface{}
recordF := walkCbRecord(&order)
var w *Walker
cb := func(v Vertex) error {
// record where we are first, otherwise the Updated vertex may get
// walked before the first visit.
err := recordF(v)
if v == 1 {
g.Add(3)
g.Connect(BasicEdge(3, 2))
w.Update(&g)
}
return err
}
// Add the initial vertices
w = &Walker{Callback: cb}
w.Update(&g)
// Wait
if err := w.Wait(); err != nil {
t.Fatalf("err: %s", err)
}
// Check
expected := []interface{}{1, 3, 2}
if !reflect.DeepEqual(order, expected) {
t.Fatalf("bad: %#v", order)
}
}
func TestWalker_removeEdge(t *testing.T) {
var g AcyclicGraph
g.Add(1)
g.Add(2)
g.Add(3)
g.Connect(BasicEdge(1, 2))
g.Connect(BasicEdge(1, 3))
g.Connect(BasicEdge(3, 2))
// Record function
var order []interface{}
recordF := walkCbRecord(&order)
// The way this works is that our original graph forces
// the order of 1 => 3 => 2. During the execution of 1, we
// remove the edge forcing 3 before 2. Then, during the execution
// of 3, we wait on a channel that is only closed by 2, implicitly
// forcing 2 before 3 via the callback (and not the graph). If
// 2 cannot execute before 3 (edge removal is non-functional), then
// this test will timeout.
var w *Walker
gateCh := make(chan struct{})
cb := func(v Vertex) error {
switch v {
case 1:
g.RemoveEdge(BasicEdge(3, 2))
w.Update(&g)
case 2:
// this visit isn't completed until we've recorded it
// Once the visit is official, we can then close the gate to
// let 3 continue.
defer close(gateCh)
case 3:
select {
case <-gateCh:
case <-time.After(50 * time.Millisecond):
return fmt.Errorf("timeout 3 waiting for 2")
}
}
return recordF(v)
}
// Add the initial vertices
w = &Walker{Callback: cb}
w.Update(&g)
// Wait
if err := w.Wait(); err != nil {
t.Fatalf("err: %s", err)
}
// Check
expected := []interface{}{1, 2, 3}
if !reflect.DeepEqual(order, expected) {
t.Fatalf("bad: %#v", order)
}
}
// walkCbRecord is a test helper callback that just records the order called.
func walkCbRecord(order *[]interface{}) WalkFunc {
var l sync.Mutex
return func(v Vertex) error {
l.Lock()
defer l.Unlock()
*order = append(*order, v)
return nil
}
}