terraform/terraform/node_resource_destroy.go

322 lines
9.2 KiB
Go

package terraform
import (
"fmt"
"log"
"github.com/hashicorp/terraform/plans"
"github.com/hashicorp/terraform/providers"
"github.com/hashicorp/terraform/addrs"
"github.com/hashicorp/terraform/configs"
"github.com/hashicorp/terraform/states"
)
// NodeDestroyResourceInstance represents a resource instance that is to be
// destroyed.
type NodeDestroyResourceInstance struct {
*NodeAbstractResourceInstance
// If DeposedKey is set to anything other than states.NotDeposed then
// this node destroys a deposed object of the associated instance
// rather than its current object.
DeposedKey states.DeposedKey
CreateBeforeDestroyOverride *bool
}
var (
_ GraphNodeResource = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeResourceInstance = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeDestroyer = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeDestroyerCBD = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeReferenceable = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeReferencer = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeEvalable = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeProviderConsumer = (*NodeDestroyResourceInstance)(nil)
_ GraphNodeProvisionerConsumer = (*NodeDestroyResourceInstance)(nil)
)
func (n *NodeDestroyResourceInstance) Name() string {
if n.DeposedKey != states.NotDeposed {
return fmt.Sprintf("%s (destroy deposed %s)", n.ResourceInstanceAddr(), n.DeposedKey)
}
return n.ResourceInstanceAddr().String() + " (destroy)"
}
// GraphNodeDestroyer
func (n *NodeDestroyResourceInstance) DestroyAddr() *addrs.AbsResourceInstance {
addr := n.ResourceInstanceAddr()
return &addr
}
// GraphNodeDestroyerCBD
func (n *NodeDestroyResourceInstance) CreateBeforeDestroy() bool {
if n.CreateBeforeDestroyOverride != nil {
return *n.CreateBeforeDestroyOverride
}
// If we have no config, we just assume no
if n.Config == nil || n.Config.Managed == nil {
return false
}
return n.Config.Managed.CreateBeforeDestroy
}
// GraphNodeDestroyerCBD
func (n *NodeDestroyResourceInstance) ModifyCreateBeforeDestroy(v bool) error {
n.CreateBeforeDestroyOverride = &v
return nil
}
// GraphNodeReferenceable, overriding NodeAbstractResource
func (n *NodeDestroyResourceInstance) ReferenceableAddrs() []addrs.Referenceable {
normalAddrs := n.NodeAbstractResourceInstance.ReferenceableAddrs()
destroyAddrs := make([]addrs.Referenceable, len(normalAddrs))
phaseType := addrs.ResourceInstancePhaseDestroy
if n.CreateBeforeDestroy() {
phaseType = addrs.ResourceInstancePhaseDestroyCBD
}
for i, normalAddr := range normalAddrs {
switch ta := normalAddr.(type) {
case addrs.Resource:
destroyAddrs[i] = ta.Phase(phaseType)
case addrs.ResourceInstance:
destroyAddrs[i] = ta.Phase(phaseType)
default:
destroyAddrs[i] = normalAddr
}
}
return destroyAddrs
}
// GraphNodeReferencer, overriding NodeAbstractResource
func (n *NodeDestroyResourceInstance) References() []*addrs.Reference {
// If we have a config, then we need to include destroy-time dependencies
if c := n.Config; c != nil && c.Managed != nil {
var result []*addrs.Reference
// We include conn info and config for destroy time provisioners
// as dependencies that we have.
for _, p := range c.Managed.Provisioners {
schema := n.ProvisionerSchemas[p.Type]
if p.When == configs.ProvisionerWhenDestroy {
if p.Connection != nil {
result = append(result, ReferencesFromConfig(p.Connection.Config, connectionBlockSupersetSchema)...)
}
result = append(result, ReferencesFromConfig(p.Config, schema)...)
}
}
return result
}
return nil
}
// GraphNodeEvalable
func (n *NodeDestroyResourceInstance) EvalTree() EvalNode {
addr := n.ResourceInstanceAddr()
// Get our state
rs := n.ResourceState
var is *states.ResourceInstance
if rs != nil {
is = rs.Instance(n.InstanceKey)
}
if is == nil {
log.Printf("[WARN] NodeDestroyResourceInstance for %s with no state", addr)
}
var changeApply *plans.ResourceInstanceChange
var provider providers.Interface
var providerSchema *ProviderSchema
var state *states.ResourceInstanceObject
var err error
return &EvalOpFilter{
Ops: []walkOperation{walkApply, walkDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Addr: n.ResolvedProvider,
Output: &provider,
Schema: &providerSchema,
},
// Get the saved diff for apply
&EvalReadDiff{
Addr: addr.Resource,
ProviderSchema: &providerSchema,
Change: &changeApply,
},
&EvalReduceDiff{
Addr: addr.Resource,
InChange: &changeApply,
Destroy: true,
OutChange: &changeApply,
},
// EvalReduceDiff may have simplified our planned change
// into a NoOp if it does not require destroying.
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if changeApply == nil || changeApply.Action == plans.NoOp {
return true, EvalEarlyExitError{}
}
return true, nil
},
Then: EvalNoop{},
},
&EvalReadState{
Addr: addr.Resource,
Output: &state,
Provider: &provider,
ProviderSchema: &providerSchema,
},
&EvalRequireState{
State: &state,
},
// Call pre-apply hook
&EvalApplyPre{
Addr: addr.Resource,
State: &state,
Change: &changeApply,
},
// Run destroy provisioners if not tainted
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if state != nil && state.Status == states.ObjectTainted {
return false, nil
}
return true, nil
},
Then: &EvalApplyProvisioners{
Addr: addr.Resource,
State: &state,
ResourceConfig: n.Config,
Error: &err,
When: configs.ProvisionerWhenDestroy,
},
},
// If we have a provisioning error, then we just call
// the post-apply hook now.
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return err != nil, nil
},
Then: &EvalApplyPost{
Addr: addr.Resource,
State: &state,
Error: &err,
},
},
// Make sure we handle data sources properly.
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return addr.Resource.Resource.Mode == addrs.DataResourceMode, nil
},
Then: &EvalReadDataApply{
Addr: addr.Resource,
Config: n.Config,
Change: &changeApply,
Provider: &provider,
ProviderAddr: n.ResolvedProvider,
ProviderSchema: &providerSchema,
Output: &state,
},
Else: &EvalApply{
Addr: addr.Resource,
Config: nil, // No configuration because we are destroying
State: &state,
Change: &changeApply,
Provider: &provider,
ProviderAddr: n.ResolvedProvider,
ProviderSchema: &providerSchema,
Output: &state,
Error: &err,
},
},
&EvalWriteState{
Addr: addr.Resource,
ProviderAddr: n.ResolvedProvider,
ProviderSchema: &providerSchema,
State: &state,
},
&EvalApplyPost{
Addr: addr.Resource,
State: &state,
Error: &err,
},
&EvalUpdateStateHook{},
},
},
}
}
// NodeDestroyResourceInstance represents a resource that is to be destroyed.
//
// Destroying a resource is a state-only operation: it is the individual
// instances being destroyed that affects remote objects. During graph
// construction, NodeDestroyResource should always depend on any other node
// related to the given resource, since it's just a final cleanup to avoid
// leaving skeleton resource objects in state after their instances have
// all been destroyed.
type NodeDestroyResource struct {
*NodeAbstractResource
}
var (
_ GraphNodeResource = (*NodeDestroyResource)(nil)
_ GraphNodeReferenceable = (*NodeDestroyResource)(nil)
_ GraphNodeReferencer = (*NodeDestroyResource)(nil)
_ GraphNodeEvalable = (*NodeDestroyResource)(nil)
)
func (n *NodeDestroyResource) Name() string {
return n.ResourceAddr().String() + " (clean up state)"
}
// GraphNodeReferenceable, overriding NodeAbstractResource
func (n *NodeDestroyResource) ReferenceableAddrs() []addrs.Referenceable {
// NodeDestroyResource doesn't participate in references: the graph
// builder that created it should ensure directly that it already depends
// on every other node related to its resource, without relying on
// references.
return nil
}
// GraphNodeReferencer, overriding NodeAbstractResource
func (n *NodeDestroyResource) References() []*addrs.Reference {
// NodeDestroyResource doesn't participate in references: the graph
// builder that created it should ensure directly that it already depends
// on every other node related to its resource, without relying on
// references.
return nil
}
// GraphNodeEvalable
func (n *NodeDestroyResource) EvalTree() EvalNode {
// This EvalNode will produce an error if the resource isn't already
// empty by the time it is called, since it should just be pruning the
// leftover husk of a resource in state after all of the child instances
// and their objects were destroyed.
return &EvalForgetResourceState{
Addr: n.ResourceAddr().Resource,
}
}