nebula/control_tester.go

134 lines
3.7 KiB
Go

//go:build e2e_testing
// +build e2e_testing
package nebula
import (
"net"
"github.com/google/gopacket"
"github.com/google/gopacket/layers"
"github.com/slackhq/nebula/header"
"github.com/slackhq/nebula/iputil"
"github.com/slackhq/nebula/overlay"
"github.com/slackhq/nebula/udp"
)
// WaitForTypeByIndex will pipe all messages from this control device into the pipeTo control device
// returning after a message matching the criteria has been piped
func (c *Control) WaitForType(msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) {
h := &header.H{}
for {
p := c.f.outside.Get(true)
if err := h.Parse(p.Data); err != nil {
panic(err)
}
pipeTo.InjectUDPPacket(p)
if h.Type == msgType && h.Subtype == subType {
return
}
}
}
// WaitForTypeByIndex is similar to WaitForType except it adds an index check
// Useful if you have many nodes communicating and want to wait to find a specific nodes packet
func (c *Control) WaitForTypeByIndex(toIndex uint32, msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) {
h := &header.H{}
for {
p := c.f.outside.Get(true)
if err := h.Parse(p.Data); err != nil {
panic(err)
}
pipeTo.InjectUDPPacket(p)
if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType {
return
}
}
}
// InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp
// This is necessary if you did not configure static hosts or are not running a lighthouse
func (c *Control) InjectLightHouseAddr(vpnIp net.IP, toAddr *net.UDPAddr) {
c.f.lightHouse.Lock()
remoteList := c.f.lightHouse.unlockedGetRemoteList(iputil.Ip2VpnIp(vpnIp))
remoteList.Lock()
defer remoteList.Unlock()
c.f.lightHouse.Unlock()
iVpnIp := iputil.Ip2VpnIp(vpnIp)
if v4 := toAddr.IP.To4(); v4 != nil {
remoteList.unlockedPrependV4(iVpnIp, NewIp4AndPort(v4, uint32(toAddr.Port)))
} else {
remoteList.unlockedPrependV6(iVpnIp, NewIp6AndPort(toAddr.IP, uint32(toAddr.Port)))
}
}
// GetFromTun will pull a packet off the tun side of nebula
func (c *Control) GetFromTun(block bool) []byte {
return c.f.inside.(*overlay.TestTun).Get(block)
}
// GetFromUDP will pull a udp packet off the udp side of nebula
func (c *Control) GetFromUDP(block bool) *udp.Packet {
return c.f.outside.Get(block)
}
func (c *Control) GetUDPTxChan() <-chan *udp.Packet {
return c.f.outside.TxPackets
}
func (c *Control) GetTunTxChan() <-chan []byte {
return c.f.inside.(*overlay.TestTun).TxPackets
}
// InjectUDPPacket will inject a packet into the udp side of nebula
func (c *Control) InjectUDPPacket(p *udp.Packet) {
c.f.outside.Send(p)
}
// InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocol
func (c *Control) InjectTunUDPPacket(toIp net.IP, toPort uint16, fromPort uint16, data []byte) {
ip := layers.IPv4{
Version: 4,
TTL: 64,
Protocol: layers.IPProtocolUDP,
SrcIP: c.f.inside.Cidr().IP,
DstIP: toIp,
}
udp := layers.UDP{
SrcPort: layers.UDPPort(fromPort),
DstPort: layers.UDPPort(toPort),
}
err := udp.SetNetworkLayerForChecksum(&ip)
if err != nil {
panic(err)
}
buffer := gopacket.NewSerializeBuffer()
opt := gopacket.SerializeOptions{
ComputeChecksums: true,
FixLengths: true,
}
err = gopacket.SerializeLayers(buffer, opt, &ip, &udp, gopacket.Payload(data))
if err != nil {
panic(err)
}
c.f.inside.(*overlay.TestTun).Send(buffer.Bytes())
}
func (c *Control) GetUDPAddr() string {
return c.f.outside.Addr.String()
}
func (c *Control) KillPendingTunnel(vpnIp net.IP) bool {
hostinfo, ok := c.f.handshakeManager.pendingHostMap.Hosts[iputil.Ip2VpnIp(vpnIp)]
if !ok {
return false
}
c.f.handshakeManager.pendingHostMap.DeleteHostInfo(hostinfo)
return true
}